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	<title>OFPHQ - Latest News</title>
	<description>The latest news about Operation Flashpoint</description>
	<link>http://ofphq.com</link>
	<pubDate>Fri, 03 Sep 2010 15:42:46 +0100</pubDate>

	<item>
		<title>Operation Flashpoint: Red River - Coming 2011</title>
		<link>http://ofphq.com/red-river/news/operation-flashpoint-red-river-coming-2011</link>
		<description><![CDATA[<a href="http://ofphq.com/files/gallery/concept-art/273-ofrr_vt_aug_2010_01.jpg" class="single fb"><img src="http://ofphq.com/files/gallery/concept-art/273-ofrr_vt_aug_2010_01.jpg" alt="" /></a><br />
<!--ts--><a href="http://ofphq.com/files/gallery/concept-art/272-ofrr_vt_aug_2010_02.jpg" class="multi fb"><img src="http://ofphq.com/files/gallery/concept-art/thumbs/272-ofrr_vt_aug_2010_02.jpg" alt="" /></a> <!--te--><!--ts--><a href="http://ofphq.com/files/gallery/concept-art/271-ofrr_vt_aug_2010_03.jpg" class="multi fb"><img src="http://ofphq.com/files/gallery/concept-art/thumbs/271-ofrr_vt_aug_2010_03.jpg" alt="" /></a> <!--te--><!--ts--><a href="http://ofphq.com/files/gallery/concept-art/266-ofrr_vt_aug_2010_04.jpg" class="multi fb"><img src="http://ofphq.com/files/gallery/concept-art/thumbs/266-ofrr_vt_aug_2010_04.jpg" alt="" /></a> <!--te--><br />
<br />
<blockquote>Operation Flashpoint: Red River, an all-new chapter in the tactical shooter series is now in development and will debut in 2011, Codemasters announced today. Set to deliver an authentic and intensely personal US Marine Corps infantryman experience, Red River's epic campaign will be played out on a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River.<br />
<br />
Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home.</blockquote><br />
<br />
<div style="text-align:center"><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"  WIDTH=640 HEIGHT=391 id="videoPlayer"><PARAM NAME=movie VALUE="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f"><PARAM NAME=scale VALUE="noScale"><PARAM NAME=salign VALUE="lt"><PARAM NAME=quality VALUE=high><PARAM NAME=allowscriptaccess VALUE="always"><PARAM NAME=allowFullScreen VALUE="true"><PARAM NAME=flashvars VALUE="bwr=0&playerMode=embedded&movieAspect=16.9&mapp=embedded_640&gen=1&viewMode=sd&autoPlay=false&paramsXML=http%3A%2F%2Fuk.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6272614%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml"><embed  id="mymovie"  width="640"  height="391" flashvars="bwr=0&playerMode=embedded&movieAspect=16.9&mapp=embedded_640&gen=1&viewMode=sd&autoPlay=false&paramsXML=http%3A%2F%2Fuk.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6272614%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml" wmode="opaque" allowscriptaccess="always" scale="noScale" salign="lt" allowFullScreen="true" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f" type="application/x-shockwave-flash"/></embed></OBJECT></div><br />
<blockquote>Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.<br />
<br />
"Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We're excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint," said Sion Lenton, Creative Director.<br />
<br />
"In creating Operation Flashpoint: Red River, we're building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience," said Adam Parsons, Executive Producer. "Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative."<br />
<br />
Refining the Operation Flashpoint co-op infantry experience further, players will be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players' tactics and teamwork in distinct ways. New player class roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.</blockquote><br />
<br />
<h4>More Info at:</h4><br />
 - <a href="http://uk.gamespot.com/pages/gamespace/updates.php?pid=604137&sid=6272612&skipmc=1&mode=previews" class="url1">http://uk.gamespot.com/pages/gamespace/updates.php?pid=604137&sid=6272612&skipmc=1&mode=previews</a><br />
 - <a href="http://www.facebook.com/flashpointredriver" class="url1">http://www.facebook.com/flashpointredriver</a>]]></description>
		<pubDate>Thu, 01 Jan 1970 01:00:00 +0100</pubDate>
		<guid isPermaLink="false">http://ofphq.comred-river/news/operation-flashpoint-red-river-coming-2011</guid>
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		<title>Overwatch &amp; 2nd Patch for PC Out Now!</title>
		<link>http://ofphq.com/dragon-rising/news/overwatch-and-2nd-patch-for-pc-out-now</link>
		<description><![CDATA[<a href="http://ofphq.com/files/gallery/dlc-screenshots/265-4194257679_f44dbf12c1_o.jpg" class="single fb"><img src="http://ofphq.com/files/gallery/dlc-screenshots/265-4194257679_f44dbf12c1_o.jpg" alt="" /></a><br />
The 2nd PC Patch and Overwatch DLC pack for Operation Flashpoint Dragon Rising (Boxed version) has now been released.<br />
<br />
<blockquote>The second patch also includes new Operation Flashpoint: Dragon Rising downloadable content - the 'Overwatch' pack. This DLC pack delivers two game-changing multiplayer modes as well as new Fire Team Engagement (FTE) missions.<br />
<br />
In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.<br />
<br />
Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host. <br />
<br />
<h4>Maps: St. Sergius' Shadow, Road to Taranay</h4><br />
<br />
Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match. <br />
<br />
<h4>Maps: The Salt Flats, Island Control</h4><br />
<br />
These new multiplayer modes are complimented by two brand new FTEs. In Friendly Skies, PLA anti-aircraft artillery prevents US airborne reinforcements inserting into the combat zone. Players must remove that threat and then defend the position from a PLA counter attack. In Hostile Takeover, intel reveals enemy movement in the village of Armudan, a perfect base for launching attacks deep into enemy territory. Gamers must flush out the PLA, establish a perimeter and hold their ground against a new enemy assault.<br />
</blockquote><br />
<h4>Download Locations:</h4><br />
<a href="http://www.gamershell.com/download_55280.shtml" target="_blank">Gamershell</a><br />
<a href="http://www.fileplay.net/file/7569/of-dr-pc-patch-1-02-and-overwatch-dlc" target="_blank">Fileplay</a><br />
<a href="http://www.4players.de/4players.php/download_info/Allgemein/Download/54343/Operation_Flashpoint_Dragon_Rising/Patch__2_mit_Overwatch_DLC.html" target="_blank">4players.de</a><br />
<a href="http://download.boomtown.net/en_uk/articles/art.view.php?id=19140 " target="_blank">Boomtown</a><br />
<a href="http://www.worthdownloading.com/game.php?gid=2869" target="_blank">Worthdownloading</a><br />
<a href="http://www.strategyinformer.com/pc/operationflashpoint2dragonrising/patch/34726.html" target="_blank">StrategyInformer</a><br />
<a href="http://www.gamerslifeline.com/downloads/patches/294/operation-flashpoint-dragon-rising-patch-v1-02-924/" target="_blank">Gamerslifeline</a><br />
<a href="http://www.bigdownload.com/games/operation-flashpoint-dragon-rising/pc/operation-flashpoint-dragon-rising-overwatch-dlc-patch/" target="_blank">Bigdownload</a><br />
<a href="http://www.codemasters.com/downloads" target="_blank"">Codemasters</a>]]></description>
		<pubDate>Wed, 27 Jan 2010 15:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/overwatch-and-2nd-patch-for-pc-out-now</guid>
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		<title>2nd PC Patch Fixlist</title>
		<link>http://ofphq.com/dragon-rising/news/2nd-pc-patch-fixlist</link>
		<description><![CDATA[The <a href="http://ofphq.com/dragon-rising/news/overwatch-dlc-available-now-on-xbox/" class="url2">second DLC 'Overwatch'</a> will soon be out for PC and it will include the 2nd patch for OFP Dragon Rising, no released date has yet been announced as it is currently undergoing testing. The fixlist is quite impressive!<br />
<br />
<h4>Fixlist for 2nd PC Patch:</h4><br />
<blockquote><ul><li>Support added for 2 new PvP game modes included in DLC Pack 2</li><li>The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not.</li><li>Improved multiplayer stability.</li><li>Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations</li><li>Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.</li><li>The corpse looting inventory now appears appropriately when characters are killed</li><li>The corpse looting inventory updates appropriately when swapping weapons.</li><li>Tweaks and amends to enemy and friendly AI.</li><li>The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.</li><li>Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately</li><li>alt tabbing when in the lobby no longer causes graphical corruption on ground texture</li><li>Speed hack checking has been activated to block 3rd party speed hacks during online games.</li><li>Anti-cheat measures implemented to combat leaderboard hacking</li><li>Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.</li><li>Vehicle control responsiveness improved for clients, with input lag reduced</li><li>Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen.</li><li>If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby.</li><li>Improved On & Offline stability</li><li>Player positioned appropriately after exiting a vehicle.</li><li>Players are no longer able to access a locked vehicle by using an unlocked vehicle</li><li>Mines are no longer triggered by neutral (inactive) vehicles</li><li>Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views</li><li>It is no longer possible to enter aimed view mode while the weapon select OSD is open.</li><li>Binocular functionality no longer impaired by previously selected inventory item.</li><li>Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.</li><li>Players stance is now correctly maintained after operating an emplaced weapon</li><li>The player is now able to order a fire team under their control to operate an emplaced weapon</li><li>"Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters.</li><li>Helicopter chain guns no longer jam</li><li>Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.</li><li>Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).</li><li>Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.</li><li>"Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode</li><li>The mission editor should now be able to read multiple databases so text strings can be easily added.</li><li>Unavailable Bradley and ZBD200 squad references removed from Mission editor</li><li>Mouse look sensitivity for mounted weapons is now aligned with other weapons</li><li>Respawn timer now displayed in all game modes.</li><li>Fixed crash using empty string with OFP:displaySystemMessage</li><li>Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.</li><li>Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation)</li><li>getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.</li><li>Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)</li><li>Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.</li><li>walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.</li><li>Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.</li><li>Fixed clients showing low LOD back weapon between their feet after looting ammo crates.</li><li>The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).</li></ul></blockquote><br />
The dev team have also created a help that explains <a href="http://www.codemasters.co.uk/downloads/details.php?id=39431" class="url2">how to add custom audio into OFP</a>.<br />
<br />
Source: <a href="http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-game-pc-113/404312-14-01-2nd-pc-patch-fixlist.html" class="url2">Official Forums</a>]]></description>
		<pubDate>Thu, 14 Jan 2010 16:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/2nd-pc-patch-fixlist</guid>
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		<title>Stripes Gamers 2v2 Tournament</title>
		<link>http://ofphq.com/dragon-rising/news/stripes-gamers-2v2-tournament</link>
		<description><![CDATA[Stripes Gamer are running a free Operation Flashpoint Doubles Tournament for the Xbox 360 and there are some cool prizes up for grabs! Registrations are now open at the Stripes Gamer website and close on the 24th January. The tournament starts on the 25th January and finishes on the 4th February.<br />
<br />
<h4>The Prizes:</h4><br />
<strong>1st</strong> - COD:WaW for Xbox 360, Tank Skin and T-shirt (Each)<br />
<strong>2nd</strong> - Battlestations Pacific for PC, Mario Wall Cling and T-shirt (Each)<br />
<br />
Find out more and sign up at:  <a href="http://www.stripesgamer.com/Tournament/TournamentInfo.aspx?TournamentId=85" class="url2">Stripes Gamer - OFP 2v2 Tournament</a>]]></description>
		<pubDate>Fri, 08 Jan 2010 15:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/stripes-gamers-2v2-tournament</guid>
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		<title>Win Tactical Loadout Kit with IncGamers</title>
		<link>http://ofphq.com/dragon-rising/news/win-tactical-loadout-kit-with-incgamers</link>
		<description><![CDATA[<a href="http://www.incgamers.com/images/screenshots/14055orig.jpg" class="single fb"><img src="http://www.incgamers.com/images/screenshots/14055orig.jpg" alt="" /></a><br />
Want to win all that? all you have to do is answer:  <strong>What Island is Operation Flashpoint: Dragon Rising set on?</strong><br />
<br />
Send your answers to competition@incgamers.com with the subject line OFDRCIG1 (15 years of age + only!).<br />
<br />
More info here: <a href="http://www.incgamers.com/News/20247/Operation-Flashpoint-Dragon-Rising-Competition" class="url1">http://www.incgamers.com/News/20247/Operation-Flashpoint-Dragon-Rising-Competition</a><br />
<br />
<blockquote><strong>Winner:</strong><br />
- A set of either Propper Choc Chip BDUs or a set of Propper Digital Arid BDUs (winners choice)<br />
- Spec Ops Chest rig<br />
- Spec Ops double frag pouch<br />
- Spec Ops double pistol mag pouch<br />
- Spec Ops Mamba M4 sling<br />
- Spec Ops Medic Pouch<br />
- Spec Ops CQB 6 mag pouch<br />
- Highlander Pro-Force Tomahawk Patrol Pack (all of the above in Coyote Brown)<br />
- Highlander Raptor ballistic glasses <br />
- Copy of the Game <br />
- OFPDR T-Shirt <br />
- OFPDR branded carbineer flashlight <br />
- OFPDR branded metal water bottle <br />
- OFPDR Prima Strategy Guide <br />
- OFPDR branded cap<br />
<br />
<strong>Runners Up:</strong><br />
- Copy of the Game (format of winners choice)<br />
- OFPDR T-Shirt <br />
- OFPDR branded carbineer flashlight <br />
- OFPDR branded metal water bottle <br />
- OFPDR Prima Strategy Guide <br />
- OFPDR branded cap</blockquote>]]></description>
		<pubDate>Tue, 22 Dec 2009 22:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/win-tactical-loadout-kit-with-incgamers</guid>
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		<title>Overwatch DLC Available Now on Xbox!</title>
		<link>http://ofphq.com/dragon-rising/news/overwatch-dlc-available-now-on-xbox</link>
		<description><![CDATA[The second DLC has arrived on xbox (400 points) and is expected shortly on PC and PS3, so whats new?<br />
<br />
<blockquote><h3>2 New Multiplayer Modes</h3><h4>Blindside</h4><br />
Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host.<br />
<br />
<strong>Maps</strong>: St. Sergius' Shadow, Road to Taranay<br />
<br />
<h4>Supremacy</h4><br />
Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match.<br />
<br />
<strong>Maps</strong>: The Salt Flats, Island Control<br />
<br />
<h3>2 New Fireteam Engagements:</h3><h4>Friendly Skies</h4><br />
Lartskoye (Take and Hold) - PLA Anti-Aircraft artillery prevents your airborne reinforcement's arrival - remove the impediment and defend Lartskoye from the PLA counter-attack.<br />
<br />
<h4>Hostly Takeover</h4><br />
Armudan (Take and Hold) - Intelligence shows a lightly guarded village, 1.5 km east of the quarry. This would give us a good position to set up base and launch an attack from this end of the island.<br />
</blockquote>Get it here: <a href="http://marketplace.xbox.com/en-GB/games/offers/0ccf0002-0000-4000-8000-0000434d0811?cid=SLink" class="url2">Xbox Marketplace</a>]]></description>
		<pubDate>Mon, 21 Dec 2009 13:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/overwatch-dlc-available-now-on-xbox</guid>
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		<title>2nd DLC Pack Screenshot and update!</title>
		<link>http://ofphq.com/dragon-rising/news/2nd-dlc-pack-screenshot-and-update</link>
		<description><![CDATA[<a href="http://ofphq.com/files/gallery/dlc-screenshots/264-4192990174_39b3de8d87_o.jpg" class="single fb"><img src="http://ofphq.com/files/gallery/dlc-screenshots/264-4192990174_39b3de8d87_o.jpg" alt="" /></a><br />
<br />
<blockquote>With an announcement coming early next week regarding what will be contained in the 2nd DLC pack and patch, I thought you might like to see a screenshot taken from one of the two upcoming new MP game-modes.<br />
<br />
The screenshot you see below is taken from a new MP game-mode called "Supremacy".<br />
<br />
Full details on what this MP mode entails will be included in the announcement due early next week.<br />
<br />
Oh, and before anyone says it. The new DLC does not include Red Arrows</blockquote>]]></description>
		<pubDate>Thu, 17 Dec 2009 19:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/2nd-dlc-pack-screenshot-and-update</guid>
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		<title>Dev Team Q&amp;A - SP/MP Mission Designers</title>
		<link>http://ofphq.com/dragon-rising/news/dev-team-qanda-sp-mp-mission-designers</link>
		<description><![CDATA[<blockquote>Have you ever wondered, &#8220;Why did the devs do it this way and not that way?&#8221;  Well, we're giving you the opportunity to the ask the devs themselves directly with a series of weekly Q&amp;A sessions. <br />
<br />
First off the bat representing the dev team will be the SP &amp; MP Mission design team, meaning first of all we're going to be asking for all your questions related to SP &amp; MP mission design. Feel free to make the questions as technical if you wish and we'll do our best to answer as many as possible.<br /><br />
<br />
For the first Q&amp;A session we&#8217;ll be taking questions from the community from now until 5pm December 2nd! So if you have a question you&#8217;ve been dying to ask, <b>send it to <a href="mailto:ofpdr@codemasters.com">ofpdr@codemasters.com</a> with the subject &quot;OFPDR Q&amp;A&quot;</b>, and we&#8217;ll take the most popular questions and post them with the dev teams replies on Friday December 4th, as well as announcing the topic for next weeks Q&amp;A. <br />
<br />
Don't be overly concered if your question is not covered by the topic of the 1st Q&amp;A, as we plan on running a number of these Q&amp;A sessions in the upcoming weeks, and are hoping to cover practically all aspects of the game by the final one.<br />
<br />
<b>Ground Rules:</b><br />
<br />
<ul><li>Keep it short and make sure it&#8217;s a question. If we have to tease your question out of a multi-paragraph editorial it will likely be passed over.</li><li>If we receive a large number of questions on the same topic we may choose one to represent the issue, or we may paraphrase a series of questions that all touch on the same issue.</li><li>Asking about release dates for patches and DLC will almost always be answered with a &quot;TBC&quot;. So don&#8217;t waste your opportunity!</li><li>Keep all questions related to the area of expertise of the devs being questioned for that particular week. In the 1st weeks case this is the SP/MP Mission Design team.</li><li>Keep all questions asked civil and mature please. Any questions asked in an overly hostile manner will not be responded to.</li><li>Please do not submit your question via the forums, only questions submitted to <a href="mailto:ofpdr@codemasters.com">ofpdr@codemasters.com</a> will be put forward for answering.</li><li>If your question is platform specific, please specify that in your email!</li><li>It is very doubtful that questions regarding future DLC content can be answered at this time, so it might be best to refrain from questions of this nature</li><br />
</ul></blockquote>]]></description>
		<pubDate>Fri, 27 Nov 2009 17:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/dev-team-qanda-sp-mp-mission-designers</guid>
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		<title>PC Demo Available Now!</title>
		<link>http://ofphq.com/dragon-rising/news/pc-demo-available-now</link>
		<description><![CDATA[<blockquote>In the Operation Flashpoint: Dragon Rising PC demo, gamers take on the first full mission, 'Dragon Rising', in single player or co-operative multiplayer. As part of a Special Forces squad inserting behind Chinese PLA lines, players must eliminate a strategically critical radar station and missile sites to allow the USS Iwo Jima, carrying the main USMC battalion, to safely approach the island of Skira. Gamers experience Operation Flashpoint's uniquely tactical combat, achieving their objectives on their own initiative, deploying realistic weaponry and engaging advanced AI who act and react in real time using authentic tactics. Players can take on the mission in a range of difficulty modes, including Hardcore where HUD visual aids are stripped out for the ultimate test of their combat skills.<br />
</blockquote><br />
<h3>Download Locations</h3><a href=http://www.gamershell.com/download_53214.shtml" target="_blank">Gamershell</a><br />
<a href="http://www.fileplay.net/file/6985/of-dragon-rising-demo-eng" target="_blank">Fileplay</a><br />
<a href="http://www.bigdownload.com/games/operation-flashpoint-dragon-rising/pc/operation-flashpoint-dragon-rising-demo/" target="_blank">Big Download</a><br />
<a href="http://www.strategyinformer.com/pc/demos/operationflashpoint2dragonrising/demo.html" target="_blank">Strategy Informer</a><br />
<a href="http://www.worthdownloading.com/game.php?gid=2869" target="_blank">Worth Playing</a><br />
<br />
Source: <a href=""http://community.codemasters.com/forum/showthread.php?t=397037" class="url2">Community Forum Post</a>]]></description>
		<pubDate>Wed, 18 Nov 2009 14:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/pc-demo-available-now</guid>
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	<item>
		<title>2nd Patch in Development</title>
		<link>http://ofphq.com/dragon-rising/news/2nd-patch-in-development</link>
		<description><![CDATA[Helios has announced that the 2nd patch/title update is currently in development and that codemaster will continues to support OFP Dragon Rising.<br />
<br />
<blockquote><br />
Just wanted to update you all quickly regarding what the team are working on, as I've noted a few posts from people suggesting that we will be dropping support for the game now that the 1st patch/TU and DLC has been released. Please be assured that this is not the case and that we continue to remain fully committed to supporting the game on all formats post-launch.<br />
<br />
Currently the team is dedicated to working on a 2nd patch/TU, and whilst the release date is still TBA, the good news is that this 2nd patch/title update will be a significant update and will address a wide variety of issues for SP and MP across the board.<br />
<br />
While the the 1st patch/TU was primarily put out to address priority issues immediately affecting the quality of the game, the upcoming 2nd patch/TU will contain a much greater number of fixes and hopefully satisfy everyone's needs.</blockquote><br />
Source: <a href="http://community.codemasters.com/forum/showthread.php?p=5854845" class="url2">Official Forums</a>]]></description>
		<pubDate>Thu, 12 Nov 2009 18:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://ofphq.comdragon-rising/news/2nd-patch-in-development</guid>
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