Better AI System

These 3 mods change the way the AI act and react significantly, as well as removing the invisible sheild that protects all units

Hi all,

Version 1.5 has been released and renamed!

Improved AI v1.5
Improves accuracy and reduces shield

Difficult AI v1.5
improves vision, hearing and accuracy and further reduces shield

Extreme AI v1.5
greatly improves vision, hearing and accuracy and greatly reduces shield

to give you an idea where these sit, here is a difficulty bar :

|-O-----------------I----------------D-------------------E-------|

O = Original Game AI
I = Improved AI
D = Difficult AI
E = Extreme AI

Unzip this file into your Operation Flashpoint installation MAIN FOLDER (choose yes to replace files/folders)

Changes :
More view distance (Difficult and Extreme only)
better accuracy
faster recovery (Difficult and Extreme only)
better detection range (Difficult and Extreme only)
better hearing (Extreme only)
larger "danger close" range (Extreme only)
reduced shield
no weapon damage reduction for shooting at player
no accuracy reduction for shooting at player
Morale and Experience of AI now taken into account when shooting at player

VERSION ARCHIVE :
HARDCORE AI VERSION 1.0 (280 Downloads)
http://www.willhostforfood.com/access.php?fileid=90024
SEMI HARDCORE AI VERSION 1.0 (233 Downloads)
http://www.willhostforfood.com/access.php?fileid=90035
Normal but ACCURATE AI VERSION 1.0 (135 Downloads)
http://www.willhostforfood.com/access.php?fileid=90042
Downloads as of 1:16am GMT 19th October 2009

These changes will take effect immediately, no need to restart campaign mission.

*Note about campaign mission* (Difficult and Extreme only)
This mod can make some things in the campaign bug out a little due to placement of unit objects within the map. you wont find any missions are broken though, for instance in Mission 2 it is nearly impossible to pass undetected due to the proximity of the second fire team to the convoy at the start of the level.

*Note about multiplayer*
Only the host requires the files, clients will still get improved AI

*Note about Players Fire Team* (Difficult and Extreme only)
As this modifies AI as a whole, your team mates are now AWESOME. but they are also a little pycho! your REALLY need to be using RULE OF ENGAGEMENT to stop your guys from shooting at people 500+ meters away (they hit them too) giving away your position. the ROE Return Fire Only is the best choice when you want to try sneaking up to a position, or flanking.

*note of close range battles* (Difficult and Extreme only)
Due to the lack of leaning, fighting battles closer than 100 meters is practical suicide, if you plan to get this close, have your team suppress the position first to cause wounds and reduce morale so that when you do get close, they arent so good at shooting you!

Uninstallation instructions:
head into the DATA_WIN folder inside your Operation Flashpoint folder and delete the AI and DISPERSIONSYSTEM folder to return to the Original AI settings.

Comments

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Mulleman
22:00, 27th Nov 09

Mulleman says...

Best ever.... For the Pc version... Nice Work... The Gameplay is kicking the game to life, the good way.... Hope the Consol kids... Like the game.... I don`t... Need os more.... Som colors maby !!!

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Muffinloaf
2:17, 24th Oct 09

Muffinloaf says...

Great work my friend, but where is the new Ultimate AI mod? =]

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darksin
14:06, 20th Oct 09

darksin says...

great work man, hope more....

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Flash Thunder
1:50, 20th Oct 09

Flash Thunder says...

This Mod is an absolute essential to any Hardcore Mil-sim fan or anyone who wants an extra challenge in a firefight.

The AI is incredible, don\'t feel cheated when the AI land a nice clean headshot once in awhile, the AI are extremely deadly at any effective range of their weapons, so don\'t think running 100 meters away and popping out will do you any good because you\'re just wasting your time. :)

5 out 5 Stars great job Templar GFX!

ps: voting system is not working on here. :o

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Templar GFX
9:42, 18th Oct 09

Templar GFX says...

hmm, cant make it more than 50% complete?

KuntyBallistix
11:42, 18th Oct 09

KuntyBallistix says...

Good man Temp - have downloaded and installed - this is how it should have been outa the box - hardcore was a bit too hardcore (or just a shock to the system coming from CM version) - semi hardcore is the 1 I installed but have near finished it and will put the full hardcore into motion then.
rn
rnAll-in-all - a mighty mod
rn
rn+1 +111

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