Brand New 13-Level Coop Campaign To Be Released Soon

By Seperation | Anxiety
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Seperation | Anxiety says...

Good evening, fellow OFDR members.

THE ANNOUNCEMENT
I am pleased to announce that after three months of after-work programming and map making, I will soon be unveiling a thirteen-level campaign for both Single Player and Cooperative game modes.

This campaign will span the entire gamut of objective-based gameplay; from special forces sabotage, to take-and-hold, to assassination and more. The entire campaign is designed for Coop, but can be played in Single Player.

THE CAMPAIGN
"Cant Be Done" is the campaign I will be submitting to the user community in the next week or so. "Cant Be Done", or CBD, is a new approach to the OFDR2 world. Instead of issuing checkpoints, players must rely on each other to survive the battlefield and arrive alive. The added challenge of a checkpoint-less level induces a new level of battlefield reality much as the heightened sense of survival was attained while most players played games such as Counter-Strike. The thought that "this is the only life I have to live" becomes reality in this action-packed addition to the OFDR world.

In CBD, players work together as part of a team that ranges from a specialist 4-player team to a full-sized Marine rifle squad. Battle with friends or alone for every square kilometer of East Skira as you fight against seemingly insurmountable odds and against all hope.

Rest assured that each level has been checked and thoroughly tested to ensure that it is playable, reliable, and most importantly, fun. Each level CAN be completed without dying. How you get there is entirely up to you, and your team.

THE QUESTION TO THE USER COMMUNITY
As I do not have another PC capable of running the game, nor frequent online access, I would like to ask the community to see if there are any special requirements for enabling Coop gameplay on your maps.

For me, I have set the number of players to 4 (the coop max), the game type Cooperative is ticked (white, enabled), and there are multiple "Multiplayer Playable" characters in each map to control.

Can anyone think of anything that I might be missing?

I know that OFDR fans like new maps, so I don't want to disappoint everyone by releasing something prematurely and it contain an error. For the larger part, though, I have worked out most of the kinks as I see them.

I welcome your feedback and your suggestions.

I will be uploading a 6-minute trailer of this campaign to either here or YouTube shortly, and I will reply to this post with the link for anyone interested in checking this out. To keep things semi-secret, levels 12 and 13 are not featured in the preview teaser, so you will still have something unexpected to look forward to.

More news in the coming week.

Until then.
Seperation | Anxiety
rn
rn"But I, being poor, have only my dreams. I have spread my dreams beneath your feet. Tread softly, for you tread on my dreams."
rn
rn- Yeats
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Seperation | Anxiety says...

As promised, the teaser video is now on YouTube.

Find it here:

Enjoy!
Seperation | Anxiety
rn
rn"But I, being poor, have only my dreams. I have spread my dreams beneath your feet. Tread softly, for you tread on my dreams."
rn
rn- Yeats
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Hevi says...

Wow, that just looks awesome! It's a shame that community made missions cannot be played on consoles. If I had a decent PC I would get the game to PC.
Double the Pain DtP
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Seperation | Anxiety says...

Hevi,

If it's any consolation (get it?) I believe the developers left the option of having a mission editor for the console. I am not sure though, if they will go through with it or not.

The PC version even has PS3 and XBOX missions folders, so I am guessing at some point this could be implemented - it looks like, if only in principle, that some of the pieces are laid out.

Also, I built, tested, and created the video you saw with only a 3rd generation (going top down) AMD Socket 939 processor (a Toledo dual-core 3800+ 2.0Ghz), 4GB of RAM, Windows 7 64-bit, and a GeForce 8800GTS 320MB edition.

This system altogether is NOT that expensive (in fact, you can get a the same thing for around 200-300 beans if you shop aggressively).

Personally, I paid $40.00 for the game and I really consider it to be worth a whole lot more. That was my purchase price for the PC copy.

Hopefully some (if not all?) of this is encouraging to you.

Believe me when I say I feel for console users - I was an avid 360 player until I had to sell three of them to pay bills.

If they ever DO enable the mission editor for console, my download here will contain the MSSN mission editor files. The good news about that, is that if they're cross-platform compatible, then you can load my missions as I designed them (maps, entities, scripts and all) and then maybe you can compile them for the console.

Best wishes.
Seperation | Anxiety
rn
rn"But I, being poor, have only my dreams. I have spread my dreams beneath your feet. Tread softly, for you tread on my dreams."
rn
rn- Yeats
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Seperation | Anxiety says...

To everyone who is interested, I am putting some finishing touches on the maps now.

I am satisfied with two of the thirteen maps for release, so it will probably be an additional week or so before I release the set. The remaining eleven maps are "done" but I am making slight changes to each in the final round of check & editing.

I am adding some additional content and flair to each map I overlooked before, but I am sure the improvements will be well worth your wait.

Thanks for your interest and time in following this.
Seperation | Anxiety
rn
rn"But I, being poor, have only my dreams. I have spread my dreams beneath your feet. Tread softly, for you tread on my dreams."
rn
rn- Yeats
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Seperation | Anxiety says...

Another update - huzzah!

I now have 8 out of 13 levels fully finished, and play-tested in single-player.
Some major changes (for the better, I believe) were made in this version.

For those of you who like extras, I will also be releasing the original un-upgraded maps as single mission maps with this campaign.

Cant Be Done is nearly here...
Seperation | Anxiety
rn
rn"But I, being poor, have only my dreams. I have spread my dreams beneath your feet. Tread softly, for you tread on my dreams."
rn
rn- Yeats
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Seperation | Anxiety says...

Good news, folks.

CantBeDone is now finished and available for download. Unfortunately, the download size exceeds the limit on this server, so I have hosted the download on RapidShare.

The download link is: http://rapidshare.com/files/366258893/Cant_Be_Done.zip.html

Thanks, and feel free to send any feedback, comments, roasts, flames, compliments, or remarks about this campaign.

Enjoy!
Seperation | Anxiety
rn
rn"But I, being poor, have only my dreams. I have spread my dreams beneath your feet. Tread softly, for you tread on my dreams."
rn
rn- Yeats
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aoxomoxoa says...

hey
the campaign looks awesome but its bloody tough in single player!!! Cant seem to get past the first mission itself...
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aoxomoxoa says...

Like I said - great campaign... in fact its easily one of the best out there.
Have run into a problem on "Breakdown in the Bog". I think there is a bug somewhere because once the APC's break down i am getting stuck. Even though I repair them both, the objective does not show as completed. Besides i am finding it impossible to make them continue along the course from there. The commands only seem to apply to the individual units rather than the APCs...

Any idea what could be wrong?
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