This modification drastically changes how the AI in the game act and react to the world around them.
You will find they take cover better, use there weapons better, use tactics more often, are effected by morale and just rock more.
Much to your relief the entire medic system has been improved so that ally units heal incapacitated units more often/quicker.
The 3 Dispersion System modifications scale the difficulty considerable by lowering or removing the DR Blocker (a shield) from the game.
This modifications are optional. and are for those players who find the original game's difficulty too easy
Improved Dispersion System :
-Lowers Player DR Blocker by 20%
-Allows Player DR Blocker to be completely depleted
-Lowers AI DR Blocker by 50%
-Allows AI DR Blocker to be completely depleted
-Slightly increases accuracy
Difficult Dispersion System :
-Lowers Player DR Blocker by 50%
-Allows Player DR Blocker to be completely depleted
-Lowers AI DR Blocker by 50%
-Allows AI DR Blocker to be completely depleted
-Increases accuracy
Extreme Dispersion System :
-Lowers Player DR Blocker by 90%
-Allows Player DR Blocker to be completely depleted
-Lowers AI DR Blocker by 50%
-Allows AI DR Blocker to be completely depleted
-Greatly increases accuracy
Changes to AI mechanics :
-Increased in-combat sight range, but original sight range when not in combat
-sight range in vehicles not increased
-lowered vision distance at night
-searching for enemies takes longer
-when under fire, ai seeks cover faster
-ai waits longer before coming out of cover
-ai will search for cover better while moving
-ai will copy your stance from a greater distance
-when ordered to return fire only, ai will return fire to enemies shooting at allies from a greater distance away
-different experience levels have better accuracy
-morale/experience taken into account when firing at player
-increased sight range while crouched
-units can make slightly more noise around units without being detected
-distance at which ai instantly detects units from sound decreased
-mid range targetting level increased to improve firing frequency at far targets
-HALVED all the strength values for ai units to increase the chances of death from single bullet
-medics will heal units further away
-soldiers will heal units (if backed up) from further away
-medics/soldiers will no longer attempt to heal a unit if last medic/soldier died attempting to.
-AI sees officers and LMG gunners in fire teams as bigger threats than medics and rifleman
-AI sees Special Forces are bigger threat than fire teams
-AI sees SPecial Forces Leaders as yet a bigger threat still, and Snipers as HUGE threats
-AI sees scouts (Op Forward) units as bigger threats than rifleman
-AI morale regeneration speed lowered
-AI morale regeneration bonus for being in cover lowered (due to bad use of cover)
-AI morale degeneration for being pinned increased significantly
-AI moralle degeneration for being suppressed increased significantly
Installation Instructions :
Place the AI folder into the DATA_WIN folder of your OFP installation.
Choose which dispersion system you want to use, and move the DISPERSIONSYSTEM folder from its directory into the DATA_WIN folder of your OFP installation
*Note* You Do not have to use any of the Dispersion systems
Uninstallation Instructions :
Delete the AI folder and DISPERSIONSYSTEM folder from your DATA_WIN folder in the OFP installation directory
- Author:Templar GFX
- Version:1.0
- Date Added:21st Oct 2009
- Latest Version:22nd Oct 2009
- Website:http://ofphq.com/download/70-ultimate-ai-mod
- Total Votes:13 votes
- Downloads:4502
- Size:17.92 Kb


dozza says...
Is this correct:
rogram FilesCodemastersOF Dragon Risingdata_windispersionsystem
rnC
rnThen within the dispersionsystem folder there is dispersionsystem.xml. Correct?
rnDoes the 'Ultimate AI Mod 1.0' folder have to be in data_win as well or does it not matter where it is as long as the dispersionsystem is in there?
rnI have just tried a new campaign with the Extreme DS dispersionsystem.xml as above but can't say I saw any difference to the standard first mission.
Daxt says...
Excellent work!
Lamandus says...
working online
Dragen says...
Big thanks